Description
This exciting wargame offers three engaging scenarios. First, relive the historical fight for Chatterton Hill. Then, on October 31, explore an alternate history where Howe launched his planned grand assault. There's also a full four - day campaign game with 42 game turns, starting when the British army arrived on the morning of October 28 and ending at 5:00 pm on October 31. Each player gets 26 Opportunity Cards divided into three decks, adding variability and historical charm to the gameplay. Just like previous games in the series, special rules capture the unique aspects of this battle. These rules cover American sortie limits, tactical doctrine, rain game turns, army morale restoration, scorched - earth tactics, handicaps for American militia, American fieldwork construction, and an off - board movement for Tarrytown on the Hudson River, where British ships are anchored. Even Washington's early - war combat skills are randomized, adding an extra layer of unpredictability.
To start playing this wargame, choose one of the three scenarios. If you pick the historical fight for Chatterton Hill, follow the historical events and try to achieve victory based on the real - life battle conditions. For the October 31 scenario, use your strategy to see what could have happened if Howe's assault went as planned. In the four - day campaign, plan your moves over 42 game turns. When using the Opportunity Cards, shuffle the decks well and draw as per the game rules to add variety to your gameplay. Be aware of the special rules as they can significantly affect the outcome of the battle. For example, pay attention to the American sortie restrictions and how they limit your actions. When it comes to maintaining the game, keep the cards in a dry place and handle them gently to prevent wear and tear. If any pieces get damaged, contact the game's manufacturer for replacements.