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CDG Solo System
  • Enhanced CDG Solo Gaming System for Immersive Wargame Experience

CDG Solo System

$31.99  $17.00
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Description

The CDG Solo System is an excellent addition to your favorite CDG. It enriches your solitaire wargaming experience by bringing back key elements like narrative flow and the fog of war that are often lost in standard two - handed play. The system comes with two Card Displays to manage each side's strategy cards. At the start of each side's turn, roll a Fate Die to decide which cards are playable. Usually, 2 or 3 cards are available at once, but you have the final say. After playing a card, move the marker on the Cards Remaining track one spot left and then roll for the other side. With low turn - to - turn maintenance, the game rhythm becomes easy to follow. The combination of the Fate Die roll and the Card Displays offers great benefits. The single die roll quickly limits your options, enabling fast decision - making for each side. Since cards are only revealed when their slot is rolled, you won't know all available cards, adding uncertainty and helping you focus on the active side. The system also brings an element of surprise, reintroducing the fog of war. It launches with a Rules Summary, official Playsheet support for seven GMT games including Caesar: Rome vs Gaul, Commands & Colors: Ancients, and more.

Using the CDG Solo System is easy. First, set up the two Card Displays to manage the strategy cards for each side. At the start of a side's turn, roll the Fate Die. The result will tell you which cards in the slots are available to play. Decide which of the 2 or 3 available cards you want to use, but remember, the final choice is yours. After playing a card, slide the marker on the Cards Remaining track one spot to the left. Then it's time to roll the die for the other side's turn. As you play, enjoy the low turn - to - turn maintenance which makes the game rhythm second nature. Be aware that the uncertainty from the die roll and hidden cards adds to the fun. Keep the system in a dry place to maintain it well. Don't lose the Fate Die or the markers, as they are important for the game. If you're using the official Playsheets for the supported GMT games, make sure to follow the specific rules for each game as well.
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