Description
Korea: Fire and Ice is the debut game in the Operational Scale System. This system spans large - scale combat from World War Two to the modern age, with a scale of 10 miles per hex and weekly turns, and divisions as the main maneuver units. Built on the 'Road to the Rhine' system, players can move all units once. They can also move unmoved units multiple times if they can afford the supply cost, forcing opponents to keep sufficient reserves. The grand campaign covers the first year of the war. With a moderately complex rule set, players can focus on the game. Keeping units well - supplied is crucial for victory, but supply will worsen as you advance. Detection is also key as finding the enemy is vital. The game includes F - 86 vs MiG - 15 battles, political limits of surrogate wars, possible Soviet intervention, nuclear weapons, and the US Navy for support and invasions. There are scenarios for battles of various sizes (2 - 20 hours playtime) and a grand campaign for all - in players.
To play Korea: Fire and Ice, first set up the game board according to the rules in the manual. Each turn represents a week, and each hex on the board is 10 miles. You can move your division - sized units once per turn. If you have enough supplies, you can move the unmoved units more times, but be careful as your opponent might have reserves. In the grand campaign, which covers the first year of the war, try to keep your units well - supplied. As you move forward, your supply situation will get worse, so plan ahead. When it comes to battles, detecting the enemy is very important. Look out for the F - 86 vs MiG - 15 battles and consider the political limitations, possible Soviet intervention, and nuclear weapons. After each game, store the game components in a dry and cool place to keep them in good condition. Don't forget to read the rulebook carefully before starting, especially if you're new to the game.