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Monsters of Loch Lomond
  • Exciting Strategy Game: Monsters of Loch Lomond - Protect Your Clan

Monsters of Loch Lomond

$27.99  $15.00
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Description

You're the clan chieftain. Your job is to safeguard your clan from monsters and gain an edge over other clans. Some inhabitants are hiding, and you must figure out their locations and chase monsters to the Open Highlands or rival clans. This game is all about card - memorizing, taking smart risks, and long - term strategic decisions. It's super easy to learn in just 5 minutes, fun for 2 - 6 players in the whole family, and infinitely replayable. At the start, each chieftain has four face - down cards in front, representing the clan. You can peek at the bottom two cards once. The goal is to get rid of monsters in your clan by sending them to opponents or the Open Highlands. Each card has points, and scarier monsters have more points. The aim is to have the fewest points. When you think you're in the lead and have no monster cards, call 'Saorsa' and end the round after one final turn for each player. During a turn, you can take the top card from the discard pile and swap it with a clan card (no card actions). Or take the top card from the closed pile and either place it on the Open Highland pile and perform the action or swap it with a clan card. When a card is discarded on the Open Highland pile, if you know its position in a clan, you can grab it. There are special cards like the Witch and the Evil Priest of Forvie. Big risks can bring big rewards. At the end of the round, if you have no monsters, declare 'Saorsa'. The player with the lowest points wins a Victory Token. Some seemingly bad cards can offer future advantages. The game ends when all four Victory Tokens are won.

Hey there! Playing Monsters of Loch Lomond is a blast. To start, each of you as chieftains will get four face - down cards in front of you. Peek at the bottom two cards at the beginning and remember them well. Your main goal is to get rid of the monster cards in your clan. Try to send them to your opponents or the Open Highlands. The scarier the monster on the card, the more points it has, so aim to have the least number of points. During your turn, you have two options. You can take the top card from the discard pile and swap it with one of your clan cards, but you can't use the actions on that card. Or you can take the top card from the closed pile. You can either put it on the Open Highland pile and do the action described, or swap it with a clan card. When a card is discarded on the Open Highland pile, if you know where that same card is in any clan, quickly grab it. There are special cards too. The Witch lets you peek at a card each turn, and the Evil Priest of Forvie can change. Taking risks can pay off. When you think you have no monster cards and the lowest points, call 'Saorsa'. Everyone will take one last turn, and then the round ends. Points will be counted, and the one with the lowest points wins a Victory Token. Remember, some cards that seem bad at first can be really useful later. The game goes on until all four Victory Tokens are won. Have a great time playing!
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