Description
Stopping a potential Soviet advance against NATO was crucial. The 11th Cavalry Regiment, the famous Black Horse Regiment, had the tough task of defending in the Fulda Gap in West Germany. This gap was a vulnerable point in the terrain, leading straight to major American bases. Holding it was vital to protect key industries and populations from Soviet control. This is the first game in the Central Front series. It features nuclear and chemical weapons, helicopter and air support, electronic warfare, and other modern - warfare elements. Future games in the series will cover the Hof Gap defense, German Northern Plains defense, and the last stand at Berlin. Game details: It has a complexity rating of 8 out of 10, solitaire suitability of 8 out of 10, a time scale of 2 hours per game turn, a map scale of 500 meters per hex, and a unit scale of company/platoon. It can be played by 1 - 4 players, with a playing time of 2 - 50 hours. Designed by Adam Starkweather and with art by Antonio Pinar, it includes 5 scenarios. Components are 4 22x34 maps, 9 countersheets, 1 rules booklet, 1 scenario booklet, 10 player aids, 2 D10 and 2 D6 dice, and a box with a lid.
To play this game, first, go through the rules booklet carefully to understand the basic rules. Lay out the 4 maps on a flat surface and set up the units according to the scenario you choose from the scenario booklet. Use the player aids to keep track of important information during the game. Each game turn takes about 2 hours. If you're playing alone, the game is quite suitable, but it can also be fun with up to 4 players. When using the dice, make sure to roll them on a stable surface. After each game, keep the components organized. Store the maps flat and put the countersheets, booklets, and player aids back in the box. This will help maintain the quality of the game for future plays. And remember, this game features modern - warfare elements like nuclear and chemical weapons, so play with the strategic thinking in mind.