EXPANSION FOR: NUCLEUM. Saxony's energy revolution was so influential that regions worldwide wanted to use Nucleums. Australia's abundant uranium deposits attracted visionaries, turning the continent into a new global power. Entrepreneurs here face challenges due to the continent's vast size. Using shipping lanes can transport resources more efficiently than rail and access Tasmania. An experimental power - plant in Hobart, Tasmania's capital, is a result of a mad scientist's replication of Elsa's invention. Nucleum: Australia brings a new map with fresh concepts and rule changes to the base game. Expand your networks via shipping lanes, build coal mines, and try the expert variant with experiment bidding. 1 - 4 Players | 60 - 150 Mins | Ages 14+. Features include Action Retrieval, Contracts, End Game Bonuses, Hand Management, and Income. NOTE: REQUIRES BASE GAME TO PLAY.

To play this Nucleum Australia Expansion, you first need to have the base game. For 1 to 4 players aged 14 and above, each game will take between 60 and 150 minutes. Start by using the new map provided. You can expand your networks by making good use of shipping lanes. Try building your own coal mines to gain more resources. When it comes to the expert variant, engage in bidding for the experiments. Remember, this is an expansion, so the base game is essential for playing. There's no special maintenance required for this game, just keep the pieces in a safe place after each play to avoid losing them.